Take me home: Difference between revisions
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After agreeing to take her home, you first need to [[Minigames#Carrying|carry her]] to the taxi. | After agreeing to take her home, you first need to [[Minigames#Carrying|carry her]] to the taxi. | ||
Upon arriving, you need to [[Minigames#Carrying|carry her]] to her | Upon arriving to her building, you need to [[Minigames#Carrying|carry her]] to her [[Felicia apartment|apartments]]. | ||
== Rewards == | == Rewards == |
Revision as of 18:03, 11 November 2023
Take me home | |
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Difficulty | Easy |
Characters | Felicia |
During this event, you find yourself talking home a know person that, apparently, drink a little too much at the club.
Requirements
You need to work at the Club more than 4 times.
Triggering
After finishing your forth swift at the Club, Amy will say that there is a woman passed out on one of the couches, and that they should call the police to take her away since it's time to close.
Upon further investigation, the MC realized that she is Felicia, which is a bit strange, since she always had the appearance of being a strict and moral person.
The player must then choose between helping her get home or ignoring her and calling the police, which will severely affect her school career. If you choose Too bad for her will end and lock this scene.
During the event
After agreeing to take her home, you first need to carry her to the taxi.
Upon arriving to her building, you need to carry her to her apartments.
Rewards
This will unlock Felicia scene No. 1
Also see
- Club.
- Bartender minigame.
- Carrying minigame.
- Felicia scene No. 1.